Gamefication is the use of game design and mechanics to enhance non-game contexts by increasing participation, engagement, loyalty and competition. These methods can include points, leaderboards, direct competitions and stickers or badges, and can be found in industries as varied as personal healthcare, retail- and, of course, education.
Gamification in Education
Games, in any form, increase motivation through engagement. When you use games instead of coursebooks or worksheets to practice language, the millineum generation learner can engage with lessons. Recently studies have shown that computer games are strong elements that motivate learners contrary to it has been perceived previously. Teachers and coders can work together and create games for educational purposes. Indeed, gamification has been used for some time but it has to be improved. Still you can use games as teachers.
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