Sunday, May 26, 2019

Flipgrid

Hi there !

If you want your students to continue learning outside the classroom Flipgrid can be a useful for you. It enables you and your students to upload podcasts and share it with each other. It can be a starting step for your shy students because while uploading their grids they don't have to show their faces.

If you want to check mine you can click the link below. Have fun :) See you soon...

https://flipgrid.com/s/1916b02b94ac

Sunday, May 12, 2019

Games and Gamification

What is gamification ?

Gamefication is the use of game design and mechanics to enhance non-game contexts by increasing participation, engagement, loyalty and competition. These methods can include points, leaderboards, direct competitions and stickers or badges, and can be found in industries as varied as personal healthcare, retail- and, of course, education.

Gamification in Education

Games, in any form, increase motivation through engagement. When you use games instead of coursebooks or worksheets to practice language, the millineum generation learner can engage with lessons. Recently studies have shown that computer games are strong elements that motivate learners contrary to it has been perceived previously. Teachers and coders can work together and create games for educational purposes. Indeed, gamification has been used for some time but it has to be improved. Still you can use games as teachers. 

Saturday, May 11, 2019

Thinglink

Hi there! 
I'm here to introduce you another app which we can use in our classes as English teachers: Thinglink. It is a mobile app that provides you to give links to a text, photo, video or a website by clicking on a picture.
I guess using it in our classes will motivate students because it enables a fun activity.

To create your Thinglink presentation you can use the link below. Have fun :)

https://www.thinglink.com/

Sutori

Hi there;
Today we I'm going talk about Sutori. It is a website in which you can create interactive materials. It is a collaborative presentation tool for the classroom for all age groups and content areas. It provides the ideal canvas for assignments and lesson plans.

To create your own Sutori you can click the link below. I hope you enjoy it :) 

Thursday, May 9, 2019

QR Code

Hi everybody;

We are all familiar with QR codes in our daily lives. We use it for different purposes. When it comes to educational purposes we can use it in our lessons because it catches learners' attention. Learners can be curious about which page is going to open thus they will pay more attention to the lesson. 

Here is my QR code. By scanning it you can reach my kahoot quiz. Enjoy it :)





Sunday, May 5, 2019

Second Life

Hi everybody;
I'm back with a virtual reality related game. I dowlanded and I tried it for the first time this game for my course. Now it is time to share my experiences with you. The first thing you should do is to sign up and dowland the app. Then, when you click the game, a virtual world welcomes you. You see and design your avatar. When you finish designing you can can teleport some places in that world. Also you have the chance to chat with other users.
Today's children love learning with games and these type of applications and games help them to learn while having fun.

There are some photos of my avatar while I'm walking around Istanbul University Erasmus Office. To reach the office first I teleported and I flew for some time. I had so much fun while playing I hope you give it a chance and love it. See you :)


Friday, May 3, 2019

Using VR

Hi guys;

Thanks to my professor Tuncer Can I had the chance to try Virtuality Reality (VR) at Instructional Technologies and Material Design course.

Let's look at some information about VR first.

The definition of virtual reality comes, naturally, from the definitions for both ‘virtual’ and ‘reality’. The definition of ‘virtual’ is near and reality is what we experience as human beings. So the term ‘virtual reality’ basically means ‘near-reality’. This could, of course, mean anything but it usually refers to a specific type of reality emulation. We know the world through our senses and perception systems. In school we all learned that we have five senses: taste, touch, smell, sight and hearing. These are however only our most obvious sense organs. The truth is that humans have many more senses than this, such as a sense of balance for example. These other sensory inputs, plus some special processing of sensory information by our brains ensures that we have a rich flow of information from the environment to our minds. Everything that we know about our reality comes by way of our senses. In other words, our entire experience of reality is simply a combination of sensory information and our brains sense-making mechanisms for that information. It stands to reason then, that if you can present your senses with made-up information, your perception of reality would also change in response to it. You would be presented with a version of reality that isn’t really there, but from your perspective it would be perceived as real. Something we would refer to as a virtual reality. So, in summary, virtual reality entails presenting our senses with a computer generated virtual environment that we can explore in some fashion.
I think using VR in our classes will be very helpful and enjoyable thing for our students. Because students can motivated more while using it and also these type of activities help our students to attached to our lesson easily.

Here are some photos of me while trying VR below.